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Programming a texture to act as a button...
Hello,
I just recently moved from Flash over to Unity and I am having a hard time understanding how things work. I finally got my texture atlas working and have all my textures loaded onto the start screen of my application. I want to program my start texture to be a button so that when I click on it brings me over to another scene where you select the game level at. Any help with this would be greatly appreciated. Keep in mind that I am a beginner and don't know much about unity.
Thanks
Select the GameObject you want to be a button , go to the inspector , Click on Add Component , then UI and select Button
$$anonymous$$aybe you should consider adding a texture to a button. And not a button on a texture.
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