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Question by La-Spada · Sep 23, 2016 at 10:48 AM · shadershighlight

Highlight gameobject

I want to highlight a gameobject only when mouse passes over it. I found a shader that works good when I assign it directly to the gameobject. alt text

But if I assign a script to the gameobject in order to highlight it only when the mouse passes over it, the mesh turns pink. I get the shader from: http://answers.unity3d.com/questions/1068089/unity-520-outlinedsilhouetted-diffuse-shader-probl.html

And this is the script attached to each gameobject to highlight:

using UnityEngine; using System.Collections;

public class HighLighting : MonoBehaviour {

 void OnMouseEnter()
 {
     gameObject.GetComponent<Renderer>().material.shader = Shader.Find("ImageEffectShader");
 }
 void OnMouseExit()
 {
     gameObject.GetComponent<Renderer>().material.shader = Shader.Find("Diffuse");
 }

}

highlightquest.png (37.0 kB)
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Answer by tanoshimi · Sep 23, 2016 at 10:49 AM

Assuming you've copied that code exactly, you want to use:

 Shader.Find("Custom/ImageEffectShader");
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avatar image La-Spada · Sep 23, 2016 at 10:54 AM 0
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yep. I am retarded thank you very much

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