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Question by Alavardo · Jun 09, 2011 at 08:57 PM · animationobjectduplicate

Private Variable didn't work?

Hello guys, i have animated object in scene. Object have 2 animation's. I animating them by private variable. All seems gonna be ok before i duplecate object. When i duplicate object and start interact with one of them the first animation going good but if i then interact with second he is playing second animation(must playing 1st too). I am using variable

 private var _Activated : boolean; 
     
 if(Physics.Raycast(ray.origin, ray.direction,hit, 5.0)){
     if(hit.collider.gameObject.tag==obj && _Activated  == false){
         currentObj = hit.collider.gameObject;
         ObjectControl(Anim1Sound,true,anim1,currentObj);
     }
     else if( _Activated == true)
     {
         currentObj = hit.collider.gameObject;
         ObjectControl(Anim2Sound,false,anim2,currentObj);
     }
 }

What should i do with my variable? or i need another method?

Thank you!

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avatar image almo · Jun 09, 2011 at 09:09 PM 0
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Formatting your code right is very important, or people won't bother to read it.

avatar image Chris D · Jun 10, 2011 at 06:59 PM 0
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what is in your variable "obj"? is it a string or is it something else? You're trying to compare it to a string (tag) but if obj is a gameObject, you're never going to satisfy either conditions.

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Answer by zmar0519 · Jun 10, 2011 at 06:45 PM

your variable isn't set, so it is neither true nor false. try adding = true or = false to your code and see if that helps.

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avatar image Eric5h5 · Jun 10, 2011 at 06:57 PM 1
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Structs always have a default.

avatar image Peter G · Jun 10, 2011 at 11:33 PM 0
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@$$anonymous$$ike 3, but you could have an uninitialized bool. Couldn't you?

avatar image Mike 3 · Jun 11, 2011 at 12:05 AM 0
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Nope, they're always guaranteed to be initialized with a default value at the very least

avatar image Peter G · Jun 11, 2011 at 12:23 AM 1
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Sorry to keep bothering you about this, but I'm interested in learning a little more. This code:

 void Start () {
     bool isTrue;
     if(isTrue)
         Debug.Log("Yes it is true");
 
 }

throws a CS0165, use of an unassigned local variable exception.

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