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Question by EpicCel · Dec 30, 2013 at 09:04 PM · physicstriggerdestroy

onTriggerEnter issue? This should work!

Hello,

So I've been using this piece of code for a while but somehow, this doesn't work on my latest setup? I'm using a sphere with a box collider, it IS a trigger and other box collider it enters (which have the same code) do get destroyed, just not this one? Any ideas?

void onTriggerEnter (Collider collider)

 {
     if (collider.gameObject.CompareTag("DMG"))
     {
         Debug.Log("Trigger Entered");
         Player.score += 50; 
         Destroy (this.gameObject);
         
     }
     
 }

Thanks,

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Answer by azmat786n · Dec 30, 2013 at 09:13 PM

 /////Bug is here O should be capital of OnTriggerEnter
 //void onTriggerEnter (Collider collider)
   void OnTriggerEnter (Collider collider)
 
     {
     if (collider.gameObject.tap == "DMG")
     {
     Debug.Log("Trigger Entered");
     Player.score += 50;
     Destroy (gameObject);
      
     }
      
     }
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avatar image EpicCel · Dec 30, 2013 at 10:00 PM 0
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Doh! Thanks, it fixed it!

avatar image azmat786n · Dec 31, 2013 at 06:00 AM 0
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