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Question by Ballzac95 · Jun 13, 2013 at 09:58 AM · instantiatedestroybullet

Cannot destroy instantiated objects

So i made a bullet which shoots forwards, but the bullet wont destroy itslef after a set amount of time. Can anyone tell me where i'm going worong?

Here's the code i'm currently using

 var prefabBullet:Transform;
 var shootForce:float;
 var destroyTimeMin:float;
 var destroyTimeMax:float;
 
 
 function Update()
 {
     if(Input.GetButtonDown("Fire1"))
     {
         var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
         instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
         
         Destroy(instanceBullet, Random.Range(destroyTimeMin, destroyTimeMax));
     }
 }


Cheers

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Answer by Leslie-Young · Jun 13, 2013 at 10:28 AM

I have a suspicious that since instanceBullet is a transform, you are trying to destroy the component, not the gameobject. I normally save prefabs as GameObjects, but if you do nto want to make thatchange then simply do...

 Destroy(instanceBullet.gameObject, Random.Range(destroyTimeMin, destroyTimeMax));

or change it all to ..

 var prefabBullet:GameObject;
 var shootForce:float;
 var destroyTimeMin:float;
 var destroyTimeMax:float;
  
  
 function Update()
 {
     if(Input.GetButtonDown("Fire1"))
     {
        var instanceBullet = Instantiate(prefabBullet, transform.position, Quaternion.identity);
        instanceBullet.rigidbody.AddForce(transform.forward * shootForce);
  
        Destroy(instanceBullet, Random.Range(destroyTimeMin, destroyTimeMax));
     }
 }
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avatar image Ballzac95 · Jun 13, 2013 at 10:37 AM -1
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Awww man, works a treat.

Thanks man

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Answer by superscruf · Dec 17, 2018 at 05:52 AM

Hey - total newb here. One thing I noticed about the above solution - simply adding the "var newVariableName = " in front of [ye olde instantiation code] gives one a handle with which to manipulate the instantiated entity (not just Destroy(), any number of tweaks become available). I learned to instantiate stuff by simply using Instantiate(), so the "var =" bucket opened up a whole new world for me. Totally diggin' it!

Mo

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