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Question by valentin-simian · Jan 11, 2013 at 11:16 AM · guiiosmobileresolutiontouchscreen

How do I make the size of GUI objects the same across all resolutions?

If I specify a size for the GUI object, it will reflect that in the resolution, meaning the larger the resolution - the smaller the object. This is fine when it comes to Desktop Operating Systems, but not for touchscreens, where our thumb size is independent of screen specs.

How do I even go about it? Check the resolution of the display and then calculate the ratio of the object? What's the most preferred solution to this design?

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Answer by Kiwasi · Apr 17, 2015 at 05:04 AM

UI elements can be set to a constant size by simply by placing all four anchors in the same place.

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Answer by Erathor · Apr 17, 2015 at 07:08 AM

U can use the "screen.Height/2f" or "screen.Width/ 2f" This would devide the Screen res by 2 and place ur gui box etc on this place. U can of cource change the value so it has not to be 2

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Answer by valentin-simian · Apr 17, 2015 at 10:18 PM

Thanks for the help, but I am not sure how this question even surfaced. I asked it in January 2013!

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avatar image Erathor · May 09, 2015 at 06:59 PM 0
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Well better than never XD

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