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Question by lunaticCoder · Jul 16, 2017 at 04:02 PM · c#cameraresolutionspritesgame development

What resolution should my game be?

I'm finding it quite hard to adapt to soo many different resolutions, I've decided to provide multiple APK's to the google play store, but the AppStore has no option to provide Multiple APK's.

Can you guys suggest some tutorials that stretch the gameplay to fill the screen, I do not care if it distorts.

Also, how do you guys go about this process?

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Answer by Menyus777 · Jul 18, 2017 at 11:02 AM

u target ratio not resolution aka 16:9 16:10 5:4 etc, also here is a list for you: (u target 16:9) http://hwstats.unity3d.com/mobile/

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Answer by ZeN12 · Jul 18, 2017 at 11:13 AM

What GUI system do you use? uGUI? NGUI?

In all GUI system, you can set anchors, and all content will scale according to it.

For uGUI: https://www.youtube.com/watch?v=FeheZqu85WI

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