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Question by fmessaoudi · Jun 09, 2015 at 02:14 PM · profilerlog

read the binary log file

Hi there!

I'm trying to save the profiler inside a file, so I got a binary file, and when I tryed to read this file using Notpad++, VCS, Hexa Editor and also using script to convert to an ASCII encoding, i got this filewherein we can read some informations (red rectangles), but why we can not read the rest of the file (green rectangles) alt text.

here is the code used:

 using System;
 using System.IO;
 using System.Text;
 
 class Program
 {
     static void Main(string[] args)
     {
         // Read the file into <bits>
         var fs = new FileStream("mypath/mylog.log.data", FileMode.Open);
         var len = (int)fs.Length;
         var bits = new byte[len];
         fs.Read(bits, 0, len);
         // Dump 16 bytes per line
         for (int ix = 0; ix < len; ix += 16)
         {
             var cnt = Math.Min(16, len - ix);
             var line = new byte[cnt];
             Array.Copy(bits, ix, line, 0, cnt);
             // Write address + hex + ascii
             Console.Write("{0:X6}  ", ix);
             Console.Write(BitConverter.ToString(line));
             Console.Write("  ");
             // Convert non-ascii characters to .
             for (int jx = 0; jx < cnt; ++jx)
                 if (line[jx] < 0x20 || line[jx] > 0x7f) line[jx] = (byte)'.';
             Console.WriteLine(Encoding.ASCII.GetString(line));
         }
         Console.ReadLine();
     }
 }


Thank you inadvance!!!!

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Answer by HarshadK · Jun 09, 2015 at 02:22 PM

You can not simply read the binary file as you would read a text file.

If you want to view your profiler log then you need to read the log files as specified here.

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Answer by fmessaoudi · Jun 09, 2015 at 03:15 PM

before every thing thank you for your answer; Actually, I alerady read all these text files: output_log.txt; mylog.txt (created by :

Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; Profiler.enabled = true; )

But I didn't found Interesting things inside:

for mylog.txt I got : -- Frame 181 Framerate: 53.9 [Very Good Framerate]

  -- Frame 182 Framerate: 50.5 [Very Good Framerate]
  -- Frame 183 Framerate: 55.2 [Very Good Framerate]
  -- Frame 184 Framerate: 50.1 [Very Good Framerate]
  -- Frame 185 Framerate: 51.1 [Very Good Framerate]
  -- Frame 186 Framerate: 48.9 [Very Good Framerate]
      ......


and for output_log.txt: something repeated every time :

 "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
 UnityEngine.NavMeshAgent:INTERNAL_set_destination(Vector3&)
 UnityEngine.NavMeshAgent:set_destination(Vector3) (at C:\buildslave\unity\build\artifacts\generated\common\modules\NavMeshAgentBindings.gen.cs:47)
 DoneEnemyAI:Patrolling() (at C:\Users\Public\Documents\UnityProjects\NewUnityProject2\Assets\Done\DoneScripts\EnemyScripts\DoneEnemyAI.cs:123)
 DoneEnemyAI:Update() (at C:\Users\Public\Documents\UnityProjects\NewUnityProject2\Assets\Done\DoneScripts\EnemyScripts\DoneEnemyAI.cs:49)
 
 [C:/buildslave/unity/build/Runtime/AI/Internal/Components/NavMeshAgent.cpp line 149] 
 (Filename: C:/buildslave/unity/build/artifacts/generated/common/modules/NavMeshAgentBindings.gen.cs Line: 47)
 
 ArgumentOutOfRangeException: sourceIndex + count > Length
 
 Parameter name: sourceIndex
   at System.String.CopyTo (Int32 sourceIndex, System.Char[] destination, Int32 destinationIndex, Int32 count) [0x000d0] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/String.cs:185 
 
   at DoneAlarmLight.Update () [0x00014] in C:\Users\Public\Documents\UnityProjects\NewUnityProject2\Assets\Done\DoneScripts\AlarmSystems\DoneAlarmLight.cs:56 
  
 (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/String.cs Line: 185)
 
 Non-convex MeshCollider cannot be used as a trigger in Unity 5.
 If you want to use this mesh as a trigger you have to make the MeshCollider convex. Scene hierarchy path "prop_cctvCam_002/prop_cctvCam_joint/prop_cctvCam_body/cam_frustum_collision", Mesh asset path "" Mesh name "cam_frustum_collision"
  
 (Filename: C:/buildslave/unity/build/Runtime/Dynamics/Dynamics3/PhysicsManager.cpp Line: 1291)
 
 Non-convex MeshCollider cannot be used as a trigger in Unity 5.
 If you want to use this mesh as a trigger you have to make the MeshCollider convex. Scene hierarchy path "prop_cctvCam_003/prop_cctvCam_joint/prop_cctvCam_body/cam_frustum_collision", Mesh asset path "" Mesh name "cam_frustum_collision"
  
 (Filename: C:/buildslave/unity/build/Runtime/Dynamics/Dynamics3/PhysicsManager.cpp Line: 1291)
 
 "GetRemainingDistance" can only be called on an active agent that has been placed on a NavMesh.
 UnityEngine.NavMeshAgent:get_remainingDistance()
 DoneEnemyAI:Patrolling() (at C:\Users\Public\Documents\UnityProjects\NewUnityProject2\Assets\Done\DoneScripts\EnemyScripts\DoneEnemyAI.cs:100)
 DoneEnemyAI:Update() (at C:\Users\Public\Documents\UnityProjects\NewUnityProject2\Assets\Done\DoneScripts\EnemyScripts\DoneEnemyAI.cs:49)
 
 [C:/buildslave/unity/build/Runtime/AI/Internal/Components/NavMeshAgent.cpp line 548] 
 (Filename: C:/Users/Public/Documents/UnityProjects/NewUnityProject2/Assets/Done/DoneScripts/EnemyScripts/DoneEnemyAI.cs Line: 100)

So I don't see any profiler information here???? and how we can DISPLAY the recorded profiledata in the profiler only from mylog.txt using this instruction: Profiler.AddFramesFromFile("mylog.log");

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