- Home /
DllNotFoundException in Mac Editor; Not Build, Not Windows
I'm trying to use a DLL from a manufacturer that has another dependency DLL. I was able to make this work on Windows by using the @bibbinator method here, by putting both DLLs into the same folder, and adding that folder to the PATH at runtime.
On Mac OSX, however, I get a DllNotFoundException
, the same error I was getting on Windows before the bibbinator solution, when Playing the scene from the Editor. Strangely, the error disappears when I build the App.
Any thoughts as to why this might be happening?
Your answer
Follow this Question
Related Questions
DllNotFoundException: Msacm32.dll 1 Answer
DllNotFoundException libcairo.so.2 on MacOS 1 Answer
DllNotFoundException on Mac OS X, only when Playing in Editor 0 Answers
Why does my 32-bit dll plugin(c++) work in Unity 4 and not in Unity 5 indy (Windows 32-bit editor) 0 Answers
Cannot load native dll in WebGL build 0 Answers