Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jun 09, 2015 at 07:10 AM by HarshadK for the following reason:

Too subjective and argumentative

avatar image
0
Question by aosome23 · Jun 09, 2015 at 06:52 AM · scripting problemorganizationadvanced

Any tips and tricks for organizing code

As I program more and more, and as the project grows larger. It seems to get really hard to organize code. Specific questions I have for organizing code is:

-When to create a new script

-When the program gets large, I feel like the script I write turns into spaghetti code. Is it alright to have cross referencing or is there another way? For example I have a class that has a public list of "things". And for each of the "things" it has a reference to the class with the list. In my current project I have a script that only contains a reference to the class with the list(one line of code: public ClassName className;) Is this good practice??

-Recently I learned about singleton. I use this as a manager which menages other scripts. However I am getting confused on what class does what. Does the manager invoke the methods in the other scripts? What is the typical thing that a manager do and what does the other script supposed to contain?

-This is a little related to the last question but is it a standard to use a static class to handle certain behaviours?

-Are there any tips and tricks (ie. singleton) that would help towards organizing and or optimizing my project?

Thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HarshadK · Jun 09, 2015 at 07:11 AM 0
Share

It's better to post this question on Forum ins$$anonymous$$d.

avatar image aosome23 · Jun 09, 2015 at 07:23 AM 0
Share

Sorry and okay

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

List myClass where MyClass : ScriptableObject not working 1 Answer

Sprites does not refresh/reimport with ScriptedImporter 0 Answers

Sprites do not refresh/reimport with ScriptedImporter using the SpriteEditor 0 Answers

Animator End Frame issues 0 Answers

OnMouseDown only works once 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges