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Question by ozgurdugmeci · Jun 08, 2015 at 03:10 PM · manifest

where is the manifest file in unity?

hello guys, I am about to publish my 2d-game on google play. According to check-list i am supposed to remove log calls and android:debuggable attribute file from the manifest file. where is the manifest file ?

thanks for the advices and the answers.

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Answer by Landern · Jun 08, 2015 at 03:13 PM

On windows: installation\Editor\Data\PlaybackEngines\androidplayer

installation folder is generally [driveletter]:\Program Files\Unity for 64bit and [driveletter]:\Program Files (x86)\Unity for 32bit.

On osx it would exist in the .app

If you modify this file it will apply to all android builds, it is fair better to copy to your project in the location it belongs: [unityproject]\Assets\Plugins\Android

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avatar image ErayT · Dec 01, 2017 at 01:36 PM 1
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Is there any project-based solution rather than changing default unity's manifest?

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Answer by abeldantas · May 09, 2019 at 09:35 AM

Project's main manifest:

 Assets\Plugins\Android

Copy of a valid manifest:

 <InstallDir>\Editor\Data\PlaybackEngines\AndroidPlayer\Apk

Manifest that is generated by unity when build finished (merge of all project manifests, no use editing it, but useful for debugging):

 Temp\StagingArea


Source: https://stackoverflow.com/questions/43293173/use-custom-manifest-file-and-permission-in-unity

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Answer by prasanthk46 · Jun 04 at 08:18 AM

Go to Temp/StagingArea and then find AndroidManifest.xml copy and paste to Assets/Plugins/Android Change insert android:exported ="true" in AndroidManifest.xml alt text it works fine for me


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