- Home /
problem in third person controlling!
Hi all
my english is not good
in unity we have FPS controller and third Person controller. when you use third person controller , you can control character moving by keyboard . for example when you press "D" your character turns right and also the camera changes position to behind the character ! . but with third person controller you can't use mouse to control camera and character direction! I searched for this issue and found a video that told add "MOUSE ORBIT" and "SMOOTH FLOW" and "SMOOTH LOOK" to main camera and change config. when I did this every thing was OK and i was able to control camera and character! but when I press "D" character turns right but the camera doesn't move behind the character! what should I do to solve this problem? or there is any way to make a good control for third person ?
Answer by AsPhAlT · Jun 09, 2015 at 06:45 AM
In hierarchy you should click on your prefab via right click and select camera. You will have new camera as different object. Then you should set the position of camera(in inspector for example) and it should work. Remember - disable prefab camera and use the new one that you created.
Your answer
Follow this Question
Related Questions
Unity 4.5 2D project. framerate issues in editor after upgrade. not in build. 1 Answer
Preserving fine line art (variable zoom and resolutions)? 2 Answers
Place and Scale Gameobject to the Screen Width and Height of the device 1 Answer
Unity 4.5 LocalScale Changes (2D) 1 Answer
Why can't a MonoBehaviour subtype with generic arguments be serialized in a list since Unity 4.5? 0 Answers