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Question by rodrigozol · Dec 22, 2019 at 08:02 PM · inputsimulationmanager

Input Manager can't detect a already pressed button

I have a handBreak button on my simulator that starts pressed/on, so I need that the InputManager detect if this button is pressed and modifie a boolean. The problem is that the InputManager can't detect this already pressed button. I tested with keyboard and joystick. Every time I start or reset the game, with the button pressed, it is not detect, I need to unpressed once to start to be detect. Here is a simple code to test it. Any clues? I'm stucked. TKS

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class TestPressed : MonoBehaviour
 {
     // Start is called before the first frame update
 
     [SerializeField]
     private bool button1Pressed;
 
     [SerializeField]
     private int countB1;
 
     private GUIStyle guiStyleR = new GUIStyle();
     
     // Update is called once per frame
     void Update()
     {
         if (Input.GetButton("Fire2")){ // using letter "c" on Input
             button1Pressed = true;
             countB1++;
 
         }
         else
         {
             button1Pressed = false;
             countB1 = 0;
         }
 
     
         if (Input.GetKeyDown(KeyCode.R)) {
 
             SceneManager.LoadScene(0);
                 
         }
     }
 
     private void OnGUI()
     {
         guiStyleR.fontSize = 30;
         guiStyleR.normal.textColor = Color.blue;
         guiStyleR.fontStyle = FontStyle.Bold;
 
         GUI.Label(new Rect(200,10, 220, 40), "B1: " + button1Pressed + " " + countB1, guiStyleR);
        
     }
 
  }


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Answer by denish_gabani · Dec 24, 2019 at 06:03 AM

As update method get called many times per frame, it might not able to catch click event. You should try from this.

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avatar image rodrigozol · Dec 26, 2019 at 01:00 PM 0
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Thanks denish_gabani. But I am building simulator, so the input will be like a joystick, a real button not a UI.

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