Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Halo500 · May 07, 2013 at 11:39 PM · modelsediting

How to edit models in Unity?

I am having a problem with a model in Unity, or actually most models I come upon.

When I import the model(s) (.3ds, .obj, .fbx, etc) everything works fine. I have the materials and textures all set and ready, but one thing that usually occurs is that the model(s) is always in the same position.

They all seem to have their arms sticking out from their sides, like action figures... When I seem images of them posted on the download source, or even in-game from other games, they don't seem to have their arms sticking out like they want to give out a hug.

So I'm asking if there is a way to edit this in any particular way on Unity? If not, on Blender or some other 3D program?

For example: I have a Slender Man .mdl file from gMod exported into a .obj file. I import it into Unity and everything is working well. There are 4 body parts on this model: 1 for both of his hands, 2 for each half of his face, and the last one for his entire body.

I can move, rotate, do anything with this body parts, but the arms are stuck with the entire body, from neck to feet. It would look rather stupid to have Slender Man chasing after you with his arms out ready to bear-hug you. I need to put his arms down to his sides, so he can stand normally, or in this case, standing menacingly.

If anyone can help answer my question or point me out to a different forum answer/tutorial, it would be extremely appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by DaveA · May 07, 2013 at 11:45 PM

OBJ does not support the skeleton. Use 3DS, FBX, or Collada or Blend instead. When you import that, you'll see some object in it like 'root' or 'hips' or something, and expand that to track down the skeleton to the parts you want to move (shoulders), then rotate them. Better yet, get someone to animate the thing for you and import that.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Halo500 · May 08, 2013 at 12:09 AM 0
Share

So do you know anyone that might animate it for me? xD

Also, I just got Blender like you said. I am a newbie with Blender so bear with me. I imported the .obj file and now I just learned how to go into edit mode... Where do I go from here?

avatar image DaveA · May 08, 2013 at 12:40 AM 0
Share

Go back to the source file, the $$anonymous$$DL file, and look for ways to import that to Blender. If you can get that in with rigging (skeleton and skin with weights, then save as blend file and FBX and 3DS and try them all to see which work. If not, you may have to learn how to rig and animate characters yourself. Not easy, but very good skill to have.

avatar image Halo500 · May 08, 2013 at 12:46 AM 0
Share

Oh, okay, I understand what you mean. I have the orignal .mdl file. I had help exporting the g$$anonymous$$od file from Crafty from Nem's Tool (very hepful answer from Loius).

I will do so right now and get back to you shortly.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make cut to imported asset/model,Make cuts to imported assets/models 2 Answers

Advanced Animation Editor for Unity Animations (.anim)? 1 Answer

Real Time Water & Destruction, InGame Editing & Adding Faces, Lines, Vertex's 0 Answers

help with character models 3 Answers

How can I make an area/models? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges