Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LT23Live · Jul 29, 2015 at 12:51 AM · c#androiderrorios

Unity Editor & iOS - Download MP4 to Streaming Assets Folder

Im Trying to Correlate a video plugin called S-Plugin into my Virtual Reality App. Basically what S-Plugin does is allows us to load Movie Textures to iOS and Android. It works very well too, as long as it is pre-placed in the streaming assets. I tried to export an asset-bundle for iOS with a movie texture, and it won't work. Duhh iOS and Android are not compatible w/ MovieTextures.

So i Was reading some threads and they suggested importing the video file in directly. So I'm doing that. What I want to do is write the file to streaming assets. I do not think the file is even downloading. Can someone tell me if what I am doing is Correct?

Here is my code, if anyone can help, let me know.

 public string URL;
     public bool downloaded;
     public string videoTexturePath;
     private float wwwProgress;
     private MovieTexture downloadedMovie;
     private string filePath;
     private bool transfered;
     private SPluginsMovieTexture movieRenderer;
     private SPluginV2FUNN movieController;
     private SPluginToggleFUNN movieRemote;
 
     void Awake ()
     {
         movieRenderer = GetComponent <SPluginsMovieTexture>();
         movieController = GetComponent <SPluginV2FUNN>();
         movieRemote = GetComponent <SPluginToggleFUNN>();
         movieRemote.loadFromURL = true;
     }
 
     // Use this for initialization
     void Start () {
         StartCoroutine (Download());
     }
     
     // Update is called once per frame
     void Update () {
         videoTexturePath = movieRenderer.movieFileFullPathRelativeToTheStreamingAssets;
     if (downloaded == true)
         {
             if (transfered = false)
             {
                 transfered = true;
                 movieRenderer.movieFileFullPathRelativeToTheStreamingAssets = downloadedMovie.name;
                 movieRemote.loadFromURL = false;
                 if (movieController.AutoPlay == true)
                 {
                     movieController.Play();
                 }
             }
         }
     }
 
 public IEnumerator Download ()
     {
         using (WWW www = new WWW(URL)) {
             downloaded = false;
             
             print ("Downloading Video Now!");
             StartCoroutine (Progress());
             while (www.isDone != true)
             {
                 yield return new WaitForSeconds (0.05f);
                 wwwProgress = www.progress;
             }
             yield return www;
             print ("Downloaded Video !");
             downloaded = true;
             downloadedMovie = www.movie;
         }
 
     }
 
     IEnumerator Progress ()
     {
         if (downloaded == false)
         {
             //yield return new WaitForSeconds (0.075f);
             yield return new WaitForEndOfFrame();
             print ("Progress: " + wwwProgress + "/1");
             if (downloaded == false )
             {
                 StartCoroutine (Progress());
             }
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

"3th Party Library for MPEG 4 Video From images" under Unity for mobile 2 Answers

Parsing Error, code in android for a button 2 Answers

Changing view based on device 0 Answers

Jumping while moving problem (CharacterController C#) 0 Answers

Touch Input with Event Trigger. How to handle with it properly. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges