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Question by erenaydin · Jul 01, 2011 at 01:09 PM · scenevariablecall

Calling a scene with a variable

i have mainmenu. player enters the name of the character in the menu. and i call the game with the playername.

i mean transfering the variables :)

please don't suggest PlayerPrefs (this is a multiplayer game. there is a hack way)

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Answer by Mortennobel · Jul 01, 2011 at 02:52 PM

Put the variables in a GameObject and mark it as 'dontdestroyonload'

See more here:

http://instantiateunity.blogspot.com/2011/06/dont-destroy-on-load.html http://unity3d.com/support/documentation/ScriptReference/Object.DontDestroyOnLoad.html

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