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EnemyHealth.js script not working...
I have been working on this script for the past month and my collisions are not working...
I have a drone and when a bullet hits the Sphere Collider, I want the drone to lose health and after it has been hit three times, I want the drone to add a rigidbody component and after 3 seconds, to disappear... Any suggestions?
Here's my code so far...
#pragma strict
function OnCollisionEnter(deadPlayer : Collision)
{
if (deadPlayer.gameObject.tag == "Drone")
{
Debug.Log("HIT");
Destroy(GameObject.FindGameObjectWithTag("Drone"));
}
}
Could you please clarify the question? If your question is clear, it helps us to help you. A quickly glance reveals that you're wanting drone to lose health first, then count to three, then add rigidbody (??), then wait for 3 seconds, and lastly, disappear. Am I right?
What I want the script to do is when a bullet hits the drone, i want it to lose health and once the drone loses 3 health, I want to add a rigidbody component, wait 3 seconds and then the drone to disappear from the scene @iklaiah...
rigidbody should exist on the enemy before the collision is fired.
to have a collision you need a rigidbody and a collider. non-kinematic
Does that mean that the bullet needs a collider and the enemy needs a rigidbody or both need a collider and a rigidbody?
Answer by CypherGames · Dec 24, 2013 at 01:13 AM
#pragma strict
var health : int = 3;
var timer : float = 0.0;
private var timerMax : float = 3.0;
private isDead : boolean = false;
function OnCollisionEnter(deadPlayer : Collision)
{
if (deadPlayer.gameObject.tag == "Drone")
{
Debug.Log("HIT");
health --;
if (health == 0)
{
rigidbody.enabled = true;
isDead = true;
}
}
}
function Update()
{
if (isDead == true)
{
timer++;
}
if (timer >= timerMax)
{
Destroy(GameObject.FindGameObjectWithTag("Drone"));
}
}
Like @KuPAfoo said, add a rigidbody beforehand, and then use this script.
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