- Home /
problem with Locomotion when used on our own character
Hello I totally love this locomotion system specially if it works on my own characters. I do have question about using another character instead of the hero character. I went over the tutorial using the hero character and everything worked fine. however when I tried to use the system for my own character which ofcourse is a biped model as well I got the following error when I pressed initialize and got this error:
"AnimationClip "Walk" is missing animation curve for the rotation of the root bone "MainRoot".UnityEngine.Debug:LogError(Object)"
so if anyone could kindly guide me through setting the system up to avoid having this problem it would be great thank very much in advance cheers
Answer by ItsTheConnection · Apr 17, 2014 at 07:35 PM
The problem is in the animations. When you import your character you have to select "Rig" and change from "Generic" to "Legacy". If you do that the animation should work.
I had the same problem and with me it worked.
Good Luck!
Your answer
Follow this Question
Related Questions
Add animation curve through script 2 Answers
Animation clips not saving in prefab 1 Answer
More realistically interaction with soccer ball 0 Answers
Can I make animations snap to a frame? 1 Answer
Legacy Leg Controller with Mechanim 0 Answers