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Question by raminsh · Dec 02, 2010 at 10:09 AM · animationmissingcurvelocomotion

problem with Locomotion when used on our own character

Hello I totally love this locomotion system specially if it works on my own characters. I do have question about using another character instead of the hero character. I went over the tutorial using the hero character and everything worked fine. however when I tried to use the system for my own character which ofcourse is a biped model as well I got the following error when I pressed initialize and got this error:

"AnimationClip "Walk" is missing animation curve for the rotation of the root bone "MainRoot".UnityEngine.Debug:LogError(Object)"

so if anyone could kindly guide me through setting the system up to avoid having this problem it would be great thank very much in advance cheers

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Answer by ItsTheConnection · Apr 17, 2014 at 07:35 PM

The problem is in the animations. When you import your character you have to select "Rig" and change from "Generic" to "Legacy". If you do that the animation should work.

I had the same problem and with me it worked.

Good Luck!

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