Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sparky_Haste799 · Jul 07, 2014 at 06:48 AM · enemydamageenemy ai

Enemy AI is not working as it should be??

This is my script I use for enemy AI to move/attack. The problem here is that when I walk away from the enemy, the attack triggers and deals damage every ms it reaches 1.5. If I stand next to them, they deal no damage. I added a delay but I doubt that'll work. Can you guys help?

var Player : Transform; var MoveSpeed = 4; var MaxDist = 10; var MinDist = 1.5; var Damage = 1; var Distance = 1.5; var activated : boolean = true;

function Start () {

}

function Update () { transform.LookAt(Player);

 if(Vector3.Distance(transform.position,Player.position) >= MinDist)
 {

 transform.position += transform.forward*MoveSpeed*Time.deltaTime;



 if(Vector3.Distance(transform.position,Player.position) = MaxDist)
     {
         var hit : RaycastHit;
         if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
         {
             Distance = hit.distance;
             if (Distance = MinDist)
             {
                 hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
                 {
                     if(activated)
                     {
                         activated = false ;
                         cour();
                     }

                 }
             }    
         }
     }
 }

} function cour() { yield waitDelay(); activated = true; } function waitDelay() { yield WaitForSeconds (100); //Here it waits 5 seconds. } var hitDelay : float = 0.5; private var nextHitAllowed : float;

function OnCollisionEnter (col : Collision) { if(col.gameObject.tag == "Player"){ if(Time.time > nextHitAllowed){ SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver); nextHitAllowed = Time.time + hitDelay; } } }

on the line "distance = hit distance; if (Distance = MinDist)" I have it "(Distance <= MinDist)" The forums thing wasn't properly formatting if I added a < sign, sorry.

Edit: Same with "if(Vector3.Distance(transform.position,Player.position) = MaxDist)" The < seems to break the coding?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Enemies do damage even after dying 1 Answer

One enemy triggers all the enemies 2 Answers

NavMeshAgent does not follow player 0 Answers

Attack selected Enemy Turn Based Combat 2 Answers

Damage enemy cooldown 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges