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Question by AmazingDeveloper2 · Mar 20, 2015 at 07:22 AM · lightmap

Can't bake scene

After some hours of baking I got message "Could not allocate memory". I have ~20 light sources. How can I solve it?

I can see that some light sources are baked successfully. Should I delete them and repeat trying?

Here is my settings:

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avatar image fffMalzbier · Mar 20, 2015 at 08:58 AM 0
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Could it be that your level is quiet complex? Not seen much projects that need 95 Light-maps. How much memo do you have and how much hard-drive space on your system drive and your unity project folder?

avatar image AmazingDeveloper2 · Mar 20, 2015 at 09:34 AM 0
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I don't know, whick settings I need, it is my first time, when I bake big scene. I have 60GB free space on the hard drive and 4GB memory. Yes, level is pretty complex. $$anonymous$$y project takes 3.2GB with all downloaded assets, but buit takes only 563$$anonymous$$b. It is strang, because yesterday it was 150$$anonymous$$b...

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Answer by SAOTA · Mar 20, 2015 at 11:26 AM

Clear GI Cache in edit -> preferences.

Then, Copy all your objects in your hierarchy into a new scene and bake again.

This solved some major GI issues for me.

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avatar image AmazingDeveloper2 · Mar 20, 2015 at 08:21 PM 0
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What is GI cache? And can I bake my scene in some steps? In the 1st step enable only half of my light sources and bake them. And in the 2nd enable other and bake them?

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