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Question by monkeyThunk · Oct 02, 2013 at 04:19 AM · collisionphysicsparticlescontrolforces

take control over particles

I have a buoyancy script that applies forces to rigid-bodies so they seem to float in water. I have a leaf particle system that I was hoping to use to spawn leaves that land on the water and then float. I see that I can get collision events when the leaves hit the water colluder, but I'm not seeing a way to take control over a particle and apply forces to it. Also, it doesn't seem obvious that I have enough information available to just replace a particle with a similar game object.

I'll probably just try to build the leafs as game objects and not use particles unless someone could suggest a better option?

Thanks.

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avatar image Jamora · Oct 02, 2013 at 05:43 AM 0
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Have you read the documentation on ParticleSystems? (Hint: GetParticles, Particle)

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