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Question by Aaronvir · Jun 02, 2019 at 09:34 AM · rotationmovementmousepositionresetreset-position

Rotation with mouse instantly resets

I'm trying to get my player to rotate based on mouse movement (top down perspective, 3d game), but this ends up creating a really jerky motion that instantly resets my rotation back to zero. Not sure why this is happening - any help would be very appreciated!

 void NewTurning()
 {
     float rot = Input.GetAxis("Mouse X") * rotSpeed * Time.deltaTime;
 
     Quaternion newRotation = Quaternion.Euler(0, rot, 0);
 
     transform.localRotation = newRotation;
 }
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Answer by highpockets · Jun 02, 2019 at 09:34 AM

You are setting the rotation always to pretty much the exact same value every time this code runs. I think you want to add to the existing rotation which would look like this:

 Quaternion newRotation = transform.localRotation * Quaternion.Euler(0,rot,0);

That will add to your existing rotation

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avatar image Aaronvir · Jun 03, 2019 at 02:05 AM 0
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O$$anonymous$$G, yes, thank you so much!

avatar image highpockets Aaronvir · Jun 03, 2019 at 05:59 AM 0
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So, I guess that solved your question, can you mark it as the correct answer then?

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