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This question was closed Apr 24, 2015 at 09:13 AM by Abacab for the following reason:

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Question by Abacab · Apr 24, 2015 at 07:55 AM · c#buttonaudioaudiosource

Delayed Button Sounds

Hello!

Yesterday I added button sounds to almost all buttons in the menu, but for some reason they are delayed on iPhone (0,2-0,5 seconds at most). What could be causing this? They are not delayed in the Unity editor. My audio source is the Main Camera.

 public class MenuButtons : MonoBehaviour
 {
         public GameObject loadScreen;
         public AudioClip buttonSound;
         public AudioSource audioSource;
     
         void Awake ()
         {
                 audioSource = audioSource.GetComponent<AudioSource> ();
         }
     
         public void MainMenu ()
         {
                 loadScreen.SetActive (true);
                 audioSource.PlayOneShot (buttonSound);
                 Application.LoadLevel ("Main Menu");
         }
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avatar image Abacab · Apr 24, 2015 at 09:13 AM 0
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Edit->Project Settings->Audio->DSP Buffer Size->Best Latency worked.

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