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Question by $$anonymous$$ · Aug 17, 2013 at 10:08 AM · raycastcollidercharactercontroller

How to make Ray collide with Character controller ?

For More Details :

http://postimg.org/image/ao8mrszz7/ [please take a look]

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avatar image robertbu · Aug 18, 2013 at 07:17 AM 0
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Raycasts require colliders. Character Controllers by default don't have colliders. $$anonymous$$ixing colliders and character controllers is problematic. But if you specify what problem you are trying to solve with your Raycast, there might be an alternate solution. For example a typical reason for an enemy to raycast towards the player is to deter$$anonymous$$e if he can see the player. As an alternate, you can do a Physics.Linecast() between enemy and the position of the player. If it hits nothing then the enemy has an unobstructed view of the pivot point of the character.

avatar image Benproductions1 · Aug 25, 2013 at 01:23 AM 0
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@robertbu Technically the CharacterController is a collider. As seen in the docs, it even inherits from Collider. Raycasting should collider with CharacterControllers, in this case it must be some other problem, such as layer masks etc.. XD

@AI Jawi, you need to post more information for us to be able to answer your question :)

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Answer by Benproductions1 · Aug 19, 2013 at 08:12 AM

http://lmgtfy.com?q=Unity+Raycast+Character+Controller

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avatar image $$anonymous$$ · Aug 25, 2013 at 03:22 PM 0
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thanks, the problem is solved

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