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Question by sebas77 · Mar 25, 2012 at 10:45 PM · assetbundleasset

Is it sensible to build an assetbundle for each texture/mesh?

Do you think it could be a good idea to build an assetbundle for each texture/mesh?

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Answer by keld-oelykke · Mar 26, 2012 at 10:42 PM

Hi, we do that to fragment loads/unloads as much as possible.

Consider to manage each assetbundle as resource with an associated counter: - with a resource counter you can re-use an already loaded resource (avoids re-loading) - with a resource counter you can release memory when none references an asset

Kind regards, Keld

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