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Question by BenouKat · Jul 11, 2015 at 11:37 AM · uishadermaterialmaskcustom

Custom UI material with Mask ?

Hi,

I'm trying to use a custom material on a Image component. But I need it to work with UI Mask.

I already added this :

 _StencilComp ("Stencil Comparison", Float) = 8
         _Stencil ("Stencil ID", Float) = 0
         _StencilOp ("Stencil Operation", Float) = 0
         _StencilWriteMask ("Stencil Write Mask", Float) = 255
         _StencilReadMask ("Stencil Read Mask", Float) = 255
         _ColorMask ("Color Mask", Float) = 15


And this : ColorMask [_ColorMask]

to the shader I use, but it didn't work. Even the UIMaterial given by default with Unity didn't work with mask.

Did I miss something ?

Thanks a lot

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Answer by twobob · Oct 29, 2015 at 08:34 PM

The proper - and full - answer is here @raithza http://answers.unity3d.com/questions/980924/ui-mask-with-shader.html

In essence you need that "1" set for the mask to work, and the supporting structure in the custom shader. It was very easy.

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Answer by raithza · Sep 23, 2015 at 10:44 AM

I'm having a similar issue right now, did you find a solution? It must be related to the stencil buffer, but I'm not experienced with shaders at all.

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