Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ChuckIes · Jun 06, 2015 at 05:29 AM · 2dsidescroller

[2D] Player falls through floor for a split second

So I'm testing some things out using Unity 2D. But something that's odd is that in my test bed, my player falls through the floor for a split second before righting himself when he falls (e.g. landing after a jump or a drop). It's just barely visible.

I checked, and this isn't a graphical glitch. I'm not doing anything unique here, just making a typical sidescroller character.

Here's a link to my PlayerController script.

And here's a GIF of my issue.

Any help with this issue would be greatly appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Eonizer · Oct 20, 2015 at 06:56 PM

If someone still need a solution here it is: You just need set Collision Detection to Continious in your RigidBodyComponentalt text


снимок.jpg (21.3 kB)
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Torwallin · Dec 31, 2015 at 12:33 AM 0
Share

I'm going to try this tomorrow to see if it can fix my problems. If it works I'll give you a cookie. ^^

avatar image
0

Answer by knudsjef · Jun 08, 2015 at 07:40 AM

Have you tried changing colliders? I had this same problem when I was designing a 2D game and when I changed colliders, it made it better.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by lloladin · Jun 23, 2015 at 08:35 AM

are you having multiple colliders next to each other bc if you do the player will somtimes fall through a way to fix this is by making one collider for all the sprites on per group so lets say you have 7 blocks in a group if you remove 6 of the colliders and make the middle ones x = 3.5 then you will only have one colliders this is not best way to fix it but it works

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by meebou · May 01, 2021 at 04:31 PM

I had a problem, that my sprite was hovering a few pixels above the ground. So i changed "Default Contact Offset" from 0.01 to 0.001 in Project Settings / Physics 2D. Then i saw that i have the same problem as you. That my player is stuck in t he ground for a split second. So i changed that number back to 0.01 and the problem was gone. I then just changed the box colider a little bit so my sprite wasnt hovering aboive the ground anymore.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I end my level? 2 Answers

Need help with screen resolution and character size 1 Answer

Scrolling Repeated Background - background is scrolling but not repeating 0 Answers

I want a flying / floating Charcter 1 Answer

Bullet slightly off correct trajectory to mouse position 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges