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Question by tondead · Apr 11, 2014 at 08:01 PM · rigidbody

AddForce doesn't work

heey guys I want to learn the basics so i decided i make flappybird! try unity but onfortunitly i get stuck at these problems. Can someone explain to me what the problems are? what do i wrong?

 using UnityEngine;
 using System.Collections;
 
 public Vector3 flappyForce = new Vector3(0,50,0);
 
 public class Flappyscript : MonoBehaviour {
 
 
     void Start () {
     
     }
     void Update () {
     if (Input.GetKeyDown("space")){
             Rigidbody,AddForce(flappyForce)
     }
     }
 }
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avatar image AlucardJay · Apr 11, 2014 at 10:19 PM 0
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http://www.youtube.com/playlist?list=PLbghT7$$anonymous$$mckI4Sazzc4bB3s6ZLIRbGrNyn

avatar image tondead · Apr 16, 2014 at 02:12 PM 0
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thank you guys! i have solved the problem:)

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Answer by starlight996 · Apr 11, 2014 at 08:14 PM

It should be rigidBody.AddForce, you have a capital R in rigidbody and comma instead of a full stop between rigidbody and addforce, :)

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Answer by Adamcbrz · Apr 11, 2014 at 08:05 PM

I am assuming your script doesn't compile.

1) move the variable declaration inside the class.

2) Rigidbody should be rigidbody

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Answer by ForeignGod · Apr 11, 2014 at 08:42 PM

As all others have said basicly replace line 14 with;

rigidbody.AddForce(flappyForce)

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Answer by xEoDx · Apr 12, 2014 at 08:45 AM

Also, notice that you have a comma instead of a dot :) And yes, change Rigidbody to rigidbody

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