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Bumped Specular only works for directional lights?
I would like my Bump Specular materials to reflect the bump maps using point lights. So far when I have used point lights they have reflected on those materials as is they are flat. The Bumped specular seems to only work for directional lights, does anyone know what is happening?
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Answer by Graphics_Dev · Feb 17, 2016 at 03:39 PM
Go to Edit --> Project Settings --> Quality and increase pixel light count. Only pixel lights support bumpmapping. Also make sure your point lights' render mode is set to auto or important.
Let me know if this helps :)