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Question by Elegant Sir · Nov 20, 2014 at 08:34 PM · 2dtimerscore

How do you stop a score counter when you die

using UnityEngine; using System.Collections;

public class Score : MonoBehaviour { public static float scorecounter = 0.0f; public GUIText Scoretext; void Update() { scorecounter = scorecounter + Time.deltaTime; Scoretext.text = "Score: " + scorecounter * 5; } }

So far I have this as my score counter and I stuck it on a GUI text. But I cant figure out how I would actually stop the timer upon the player colliding with an object.

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avatar image MrSoad · Nov 20, 2014 at 06:57 PM 0
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Hi, can you please format your code using the 101010 button so we can read it, thanks :)

As a starter to your solution you should wrap all the code in your Update() that relates to the score counter in an :

 if (Player_Is_Alive) {
     //your score counter code...
 }

where Player_Is_Alive is a Bool, when your player is dead set this to false and it won't run your score counter code in Update(), set back to true when the player is re-spawned/alive again.

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