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Question by
SomeRandomGuy · Jan 22, 2012 at 12:12 AM ·
shaderheightmapparallax
creating parallax maps in ZBrush?
Hi,
Does anybody know of a way to export a height map for the parallax shaders in unity from ZBrush? Or perhaps how to generate them from a normal/displacement map? I was wondering since unity doesn't seem to support the displacement maps I make in ZBrush.
Anyway, if there is some sort of a tutorial on how to do this, a program that generates a height map from a displacement or normal map, or perhaps an alternative way of getting a bit more detail from ZBrush into unity, I'd be grateful for any info on it! :D
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Anyone? Q.Q Certainly there must be some people around here who know how to do this, right?