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Question by Wekthor · Jun 04, 2015 at 02:19 PM · errorbuildxcode64bit

Xcode error 90086

Hi, i keep getting this error in Xcode when i try to upload my app to testflight. Was looking into whole day, cant find a way to fix it. Seems thats new thing from June 1st.

ERROR ITMS- 90086:-Missing 64-bit support - Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

I did all sugested things on stackoverflow etc. Thanks for any help.

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avatar image Graham-Dunnett ♦♦ · Jun 04, 2015 at 02:19 PM 0
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Have you built your application in Unity and specified the 64-bit version?

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Answer by lucjanz · Jun 05, 2015 at 08:22 AM

Go to "File" -> "Build Settings..." and choose "Player Settings...". In "Settings for iOS" open "Other Settings" and change:

  • "Scripting Backend" from Mono(2.x) to IL2CPP

  • "Architecture" to Universal

I was able to submit my application to TestFlight. This is blog post related to this problem: http://blogs.unity3d.com/2014/11/20/apple-ios-64-bit-support-in-unity/

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avatar image huminado · Jun 26, 2015 at 06:32 PM 0
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That helped me. I still haven't got Testflight beta testing working but it got past the Xcode error 90086 problem. THAN$$anonymous$$S!

avatar image asad.S · Sep 17, 2015 at 03:48 PM 0
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I did the same but now xcode gives 75 errors...please help :(

avatar image MaxxRafen · Sep 26, 2016 at 05:01 AM 1
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Having your 32-bit ipad plugged in can cause this error as well, even if you have all the settings correct. Took me way too long to figure that out.

avatar image spark-man · Mar 26, 2018 at 10:00 AM 0
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Thanks $$anonymous$$azzRafen. It worked.

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