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Question by Noxim · Jul 26, 2013 at 07:07 PM · texturebuttonchange

How To Make This To Work?

 var NoZoom : Texture2D;
 var Zoom : Texture2D;
 function Update() {
 if(Input.GetMouseButtonDown(0))
     renderer.material.mainTexture = Zoom;
 else
     renderer.material.mainTexture = NoZoom;
 }

im trying to change the Qui Texture when im pressing right mouse button. this doesnt work and i dont why. Coud You help me? EDIT: im getting this error:

 MissingComponentException: There is no 'Renderer' attached to the "CrossHair" game object, but a script is trying to access it.
 You probably need to add a Renderer to the game object "CrossHair". Or your script needs to check if the component is attached before using it.
 CrossHairSniper.Update () (at Assets/CrossHairSniper.js:7)
 

Help?

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avatar image Kiloblargh · Jul 26, 2013 at 07:18 PM 0
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Don't start variable names with capital letters. Other than that, perchik gave you the right answer.

avatar image Kiloblargh · Jul 26, 2013 at 07:32 PM 1
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Unity's compiler has some cryptic error messages, but that is not one of them.

You probably need to add a Renderer to the game object "CrossHair".

I don't think I can explain any more clearly to you what is wrong and what needs to be done than Unity already did.

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Answer by perchik · Jul 26, 2013 at 07:10 PM

GetMouseButtonDown(0) refers to the Left button on the mouse.

GetMouseButtonDown(1) is used to catch the Right button

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Answer by Kiloblargh · Jul 26, 2013 at 07:38 PM

 var noZoom : Texture;
 var zoom : Texture;
 var theCrosshair : GUITexture;

 function Update() {
 
 if (Input.GetMouseButtonDown(0))
    {
    theCrosshair.texture = zoom;
    }
 else
    {
    theCrosshair.texture = noZoom;
    }
 }

Your problem is there's no Renderer in a GUITexture. You should always read the script reference on the component you're having trouble with.

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