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Question by reyesr_ph · Sep 18, 2011 at 06:16 PM · texturelightartifactsnormal map

Texture is showing strange

why do these strange artifacts appear on the model once I light it?

alt text

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avatar image Meltdown · Sep 18, 2011 at 06:22 PM 0
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What settings are you using in the Texture importer? Also what video card do you use? I saw you had the other lighting problem too.

avatar image BerggreenDK · Sep 18, 2011 at 06:38 PM 0
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they look rather dithered to me? what settings do you have on your textures? are they compressed perhaps? do you use normalmaps on them? what pixel size are they? are there multiple materials on these surfaces?

avatar image reyesr_ph · Sep 18, 2011 at 08:06 PM 0
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@$$anonymous$$eltdown texture importer? I just simply dragged in the files from windows explorer to the folder made in the project tab in Unity. $$anonymous$$y graphics card is pretty outdated. Is this a problem with my graphics card? (Im building a new computer thoh) But in $$anonymous$$aya, theres no such problem. First I used a mesh that exported using fbx exporter in $$anonymous$$aya.and i saw this problem. Then I tried using a plane made inside Unity and it still had the same problem.

@BerggreenD$$anonymous$$ Yes thats the term I was looking for.. dithered lol. Anyways, So the texture is 512x512 .tga 24bit/pixel, non compressed. Note that these are the same files I used in $$anonymous$$aya and it looked perfect. So I dont know if its a Unity thing or w.e

avatar image reyesr_ph · Sep 18, 2011 at 08:12 PM 0
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Oh I apparently, it only happens with Directional Lights. Well at least it's only this noticable with Directional Lights. Point lights and Spot lights look fine unless you are zoomed to it really close and then it starts to dither

avatar image BerggreenDK · Sep 18, 2011 at 08:27 PM 0
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can you post a preview of the .unity3d file somewhere we can see? then we can tell you if its only your render in your own computer or it looks the same on a modern graphiccard.

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