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[FMOD] How to load banks using assetbundle, not using streaming Assets?
Hi,
I’m currently trying some Unity-FMOD integration in my mobile project, and I’ve downloaded package provided from FMOD website.
Though some research and development, I’ve figured out that all the banks created from FMOD gets placed under StreamingAssets folder, where all the information regarding sound are loaded.
My question here is that when I build my project into android or other mobile platforms such as iOS, these sound banks gets included in the build, where it has high potential of increasing size of the build.
Since the size of the build in terms of mobile platform is very critical, I would like to exclude these banks from my initial build, and instead download them in the runtime from outside such as my personal server through WWW, so the initial size of the build can be reduced.
Is there any way that I can achieve this?
Thanks in advance.
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