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Question by GEWLAR · Oct 17, 2013 at 08:30 AM · c#gameobjectrandomdetect

Select a random GameObject (Rain) (C#)

How can I do a custom script to random detect and select a GameObject with the aspect "Point" ?

I'm using Rain Indie and I want to create the custom script in C#.

Hope someone knows how to do that.

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Answer by Tomer-Barkan · Oct 17, 2013 at 09:51 AM

You could create an array of possible GameObjects, and select one from it randomly using the following code:

 public class MyClass : MonoBehaviour {
     public GameObject[] possibleChoices = new GameObject[0];
 
     public GameObject getRandomGameObject() {
         return possibleChoices[Random.Range(0, possibleChoices.Length)];
     }
 }

just be sure to populate possibleChoices with the GameObjects you want to be available in the inspector.

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avatar image GEWLAR · Oct 18, 2013 at 07:27 AM 0
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Okay here's my custom script:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using RAIN.Core;
 using RAIN.Action;
 
 public class select : RAIN.Action.Action
 {
     public select()
     {
         actionName = "select";
     }
 
     public override RAIN.Action.Action.ActionResult Start(RAIN.Core.Agent agent, float deltaTime)
     {
         RAIN.Sensors.Sensor.FocusOn("Point");
         return RAIN.Action.Action.ActionResult.SUCCESS;
     }
 
     public override RAIN.Action.Action.ActionResult Execute(RAIN.Core.Agent agent, float deltaTime)
     {
         
         RAIN.Sensors.Sensor.GetObjectsWithAspect("Point");
         return RAIN.Action.Action.ActionResult.SUCCESS;
     }
 
     public override RAIN.Action.Action.ActionResult Stop(RAIN.Core.Agent agent, float deltaTime)
     {
         return RAIN.Action.Action.ActionResult.SUCCESS;
     }
 }

How can I now select just one point and save this in a variable ?

avatar image Tomer-Barkan · Oct 18, 2013 at 11:08 AM 0
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Create a game object called "$$anonymous$$yObj" and attach it to my script (called myClass). Assign the possible GameObjects that you want to randomize in possibleChoices using the inspector.

Then add in your code a variable of type GameObject that will hold your randomly selected object:

 private GameObject randomObj;

Then select a random game object and assign it to the new variable

 randomObj = GameObject.Find("$$anonymous$$yObj").GetComponent<$$anonymous$$yClass>().getRandomGameObject()

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