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Question by xnooztvfr · Mar 23, 2018 at 07:41 PM · unity 5buggraphicsunityeditorinvisible

Problem graphics (ground & invisible object at a certain distance)

I have a graphic problem, at a certain distance the ground and objects are invisible. the closer I get to objects, the more objects appear. I have to change the graphical setting, but the problem is not solved.

Video of this problem: https://www.youtube.com/watch?v=LfzoWEtp__g

On my other maps, I do not have this problem, only this terrain.

Thank you in advance.

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avatar image hexagonius · Mar 23, 2018 at 08:10 PM 0
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is it possible that you're using multiple cameras that accidentally render from the same spot but different layers with the wrong far clip plane?

avatar image xnooztvfr hexagonius · Mar 24, 2018 at 02:48 PM 0
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Hello,

Thank you for your answers. $$anonymous$$y terrain engine is the base Unity, I remove the shader on the field but the problem is still present. I removed the camera from the scene, same problem.

I really do not understand it's weird. This is a map of $$anonymous$$ANUFACTURA $$anonymous$$4 (https://assetstore.unity.com/packages/3d/environments/middle-east-environment-11905) When I do not touch the scene (so, with the basic camera of the asset) I do not have this bug. It is only after removing their camera and implanting the necessary resources for my game (I use $$anonymous$$FPS 2.0) that the terrain has a problem. I want to point out that I use another card of $$anonymous$$ANUFACTURA $$anonymous$$4 and no problem.

avatar image hexagonius xnooztvfr · Mar 24, 2018 at 02:51 PM 0
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Then I recommend comparing both manufactura with the smallest setup necessary to have the problem. what is the difference that stands for that problem

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Answer by Summit_Peak · Mar 24, 2018 at 07:18 PM

Try selecting your camera in the Hierarchy, then in the Inspector change the Camera->Clipping Planes->Far to a larger value.

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avatar image xnooztvfr · Mar 24, 2018 at 08:59 PM 0
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Done, i set "6000" and it's not working.

I dont understand this bug ..

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