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Question by Vioswift · Jun 02, 2015 at 04:13 AM · movementupdategetaxissnake

Unity C# - Snake Movment

This is my code

 // Update is called once per frame
 void Update () {



     if( Input.GetAxisRaw("Vertical") > 0)//up
     {
         if(direction == 1)
         {

         }
         else
         {
             direction = 1;
             Debug.Log("up");
         }
     }
     if( Input.GetAxisRaw("Vertical") < 0)//down
     {
         if(direction == 2)
         {
             
         }
         else
         {
         direction = 2;
         Debug.Log("down");
         }
     }
     if( Input.GetAxisRaw("Horizontal") > 0)//left
     {
         if(direction == 3)
         {
             
         }
         else
         {
         direction = 3;
         Debug.Log("left");
         }
     }
     if( Input.GetAxisRaw("Horizontal") < 0)//right
     {    
         if(direction == 4)
         {
             
         }
         else
         {
         direction = 4;
         Debug.Log("right");
         }
     }


     if(direction == 1)//up
     {
         transform.position = new Vector2(transform.position.x, transform.position.y + speed * Time.deltaTime);
     }
     if(direction == 2)//down
     {
         transform.position = new Vector2(transform.position.x, transform.position.y - speed * Time.deltaTime);
     }
     if(direction == 3)//left
     {
         transform.position = new Vector2(transform.position.x + speed * Time.deltaTime, transform.position.y);
     }
     if(direction == 4)//right
     {
         transform.position = new Vector2(transform.position.x - speed * Time.deltaTime, transform.position.y);
     }

 }

I Almost got it to work, I just have a problem when 2 keys are pressed at the same time, when they both pressed both numbers go up, I need the movement to act like, for example, I am holding down the down button, it need to be counted as one press not a continuous press, can anyone please help?

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Answer by applemaniac · Jun 02, 2015 at 05:50 AM

i'd delete your code and try that :

  if(input.getAxis("Vertical")!=0)
     {
     transform.position = new Vector2(transform.position.x + input.getAxis("Vertical")* speed * Time.deltaTime, transform.position.y);
     }
     else
     {
     transform.position = new Vector2(transform.position.x, transform.position.y + input.getAxis("Horizontal")* speed * Time.deltaTime);
     }
 
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