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Project breaks in transport?
I was making a basic Unity project for school on one of their MacBook Pros. When I needed to do some work at home, I zipped the file and put it in Google drive. When I got home, I booted up my Windows PC and dragged the zip out of the Google Drive app. I unzipped it and opened it up. Voila; all my assets were there, but the game world was completely blank, with no gameobjects. Only the camera and a directional light were there. What happened? Was data lost in the cross-platform transition? Was it the cloud? Was it the zipping process? Is this a common error that I can fix? I need this for tomorrow!
Thanks,
seabassfish
EDIT: I think I screwed with the metadata/didn't copy correctly, what is the right way to copy a project? http://answers.unity3d.com/questions/273912/moving-the-project.html gives confusing answers that might be pro-only. I only have personal edition.
You sure your PC isn't looking at a new Scene? What was the name of the scene you saved on the $$anonymous$$ac?
Answer by seabassfish · Jun 03, 2015 at 07:53 AM
I'm a noob; forgot to open the scene. Thanks Graham for reminding me. Thread closed.
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