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Question by Mugaa · Dec 01, 2014 at 01:33 PM · uierror

Cannot accessing text in InputField Array

here is some of my code

 public InputField[] names = new InputField[4];

 playerParty[count] = createCharacterData(names[i].text.text, (int)(sliMember[i].value), getClassToggle(tgMember[i]));

and i got "NullReferenceException: Object reference not set to an instance of an object" from names[i].text.text but i already put inputFields in it.

Can someone teach me what i did wrong

ps. i use 5.0.0b9

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avatar image Landern · Dec 01, 2014 at 01:39 PM 1
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the type Input field doesn't have a text property/field directly on it. Should it be:

names[i].guiText.text

avatar image jenci1990 · Dec 01, 2014 at 01:48 PM 0
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use only one text:

 names[i].text

or

 names[i].textComponent.text

Both are working!

avatar image troien · Dec 01, 2014 at 02:19 PM 0
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Assu$$anonymous$$g that you are using the new Unity UI.

In the version I'm currently using (4.6.0f2) @jenci1990 is right.

guiText shouldn't be used because this is from the old (legacy) GUI system.

I believe that in an older version of the beta, the textComponent variable didn't exist, and text was that variable ins$$anonymous$$d. I'm not sure though, and can't check this atm. But if your code doesn't give compiler errors then this is most likely the case.

If this is true, and if names[i] indeed isn't null, then names[i].text is. to fix that go to the inspector of your InputField and check the text/textComponent field. That field shouldn't be empty ;)

avatar image Mugaa · Dec 02, 2014 at 01:09 PM 0
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I still cannot fix it so i move back to 4.6.

Thank you everyone

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Answer by SuperMasterBlasterLaser · Dec 01, 2014 at 02:22 PM

To change text inside InputField you must do something like this:

 myInputField.value = "My String";
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