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Unity 2D Lighting
Hello. I'm trying to implement a field of view and lighting system. How would I go about it?
I honestly have NO idea how to go about implementing this. I know that I could draw 360 rays for each degree around an object and if they hit something, register a feedback.
But how do I go from there to light? I'm pretty much a beginner with Unity. Is it something with lightmaps???
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Answer by tanoshimi · Jun 01, 2015 at 07:53 PM
Auntie Google gave me this as the top hit: https://github.com/f15gdsy/2D-Light-of-Sight-Unity
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