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Question by Leroterr · May 23, 2014 at 08:53 PM · updatebooleanstaticpublic

public static bool not working at all.

Why isn't Debug.Log("The Box is Destroyed"); not getting called at all?

Here's the code:

Player Script

 public class Player : MonoBehaviour {
 
 void OnTriggerEnter(Collider col)
     {
 
         //If it hits the Box
         if (col.gameObject.CompareTag ("Box"))
         {
             //This gets called
             Debug.Log ("Destroy the box!");
 
             //This doesn't, however
             Box.destroyed = true;
         }
 
     }
 
 }

Box Script

 public class Box : MonoBehaviour {
 
 public static bool destroyed;
 
 void Start()
        {
 
            destroyed = false;
 
       }
 
 void Update()
     {
 
         if (destroyed)
             {    
                 //This doesn't get called even when the Player hits the Box, I have no idea why
                 Debug.Log("The Box is Destroyed");
             }
 
     }
 
 }

Why does Debug.Log ("Destroy the box!"); get called... but Box.destroyed doesn't?

Or maybe it does get called, but the public static bool on the Box Script is not working.

Am I missing something here?

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avatar image NoseKills · May 23, 2014 at 09:53 PM 0
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You could debug this by making destroyed a property ins$$anonymous$$d of a variable.

Replace the line

 public static bool destroyed;

with

 public static bool _destroyed;
 
     public static bool destroyed
     {
         get
         {
             Debug.Log("destroyed was " + _destroyed);
             return _destroyed;
         }
         set
         {
             Debug.Log("destroyed was set to " + value);
             _destroyed = value;
         }
     }
avatar image robertbu · May 23, 2014 at 09:54 PM 0
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I couldn't see anything wrong with your scripts, so I did a quick setup and ran the scripts. No problems, so there is something specific in your setup that is causing the issues. Are you sure the 'Box' script is on the other object?

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