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Oculus Rift PreFab Not Working
So I've downloaded the Oculus Rift Prefab from their site and imported the assets into unity, then added the camera to my scene and deleted the old default main camera. I also set the Oculus Camera to be tagged Main Camera. But it seems to do nothing... It does not give me the left an right eye boxes when I test the game in unity and when I export it the same thing happens. I'm not sure If I'm missing a step but I've tried doing what I've found on Google and YouTube a few times now and nothing seems to make it work.
Has anyone else run into this issue?
Answer by Xzapo · Jun 01, 2015 at 02:30 PM
Solved it, seems like their beta version or .6 is not working correctly!
Seems like Unity or Oculus or both don't give a 5h1* about keeping the code working properly. $$anonymous$$aybe Oculus should do another $$anonymous$$ickstarter so they can hire another programmer or two to fix such things. And keep $$anonymous$$ac alive. What if they had, like, 2 $$anonymous$$ILLION dollars, wouldn't THAT be something.
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