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Question by Ziuber · Jun 01, 2015 at 05:16 AM · c#methodmessageexternal

How to call an external method?

Hi, I have two scripts GameManager and GoldCatcher. GameManager holds most of the score-related computing while GoldCatcher serves only to detect collision. Now, I want to do this: GoldCatcher detects collision->sends some sort of message to GameManager->GameManager executes function ComputeGold.

I tried this:

 public GameManager gamemanager;
 
     void Start ()
     {
         gamemanager = GetComponent<GameManager>();
     }
     
     void OnTriggerEnter2D(Collider2D coin)
     {
         Debug.Log("collision2");
         gamemanager.ComputeGold();
     }

but that gives me an error in Unity: NullReferenceException: Object reference not set to an instance of an object. It gives me the same error even without the Start function.

Anyone knows how I should approach this? Please help.

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Answer by applemaniac · Jun 01, 2015 at 06:02 AM

Another way to achieve this is to use static function. You make your ComputeGold method static and you delete the 6 first lines of your GoldCatcher script.

The error can also come from your ComputeGold method.

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avatar image Ziuber · Jun 01, 2015 at 01:32 PM 0
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Thank you. That did the trick.

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Answer by tanoshimi · Jun 01, 2015 at 06:08 AM

Seeing as you've made gamemanager public, just get rid of the Start() function and drag the game manager script into the appropriate slot of the GoldCatcher component in the inspector.

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