- Home /
 
               Question by 
               MaG3Stican · May 24, 2014 at 09:51 PM · 
                c#shadertexturemesh  
              
 
              How to texture an irregular (hexagon) shape (mesh) ?
Hi, I have made an algorithm for creating a 3d world made out of irregular shapes.. but I have a problem when trying to texture those shapes..
I would like the texture to wrap the shapes , is this possible? If yes, how to do it by code?
This is my world currently which looks awful.. :

A sample of the shapes :

 
                 
                capture.jpg 
                (141.4 kB) 
               
 
                
                 
                hexagon.jpg 
                (43.0 kB) 
               
 
              
               Comment
              
 
               
              Answer by MikeNewall · May 24, 2014 at 09:58 PM
It's possible to make a tillable hex texture
http://gamelogic.co.za/2013/08/04/how-do-i-make-a-seamless-hex-tile/
You'd need to make sure the uv's are laid out correctly for this to work.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                