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Question by Mr-Mechanical · May 31, 2015 at 03:12 PM · editorwheel-collider

How do you find the true center of a game-object?

I have a wheel model that I really like, but it was not modeled at the origin...

alt text

Unfortunately this makes it pretty much impossible to perfectly align a wheel-collider to this wheel... So, is there a way to find the "true" center of my wheel in global coordinates? If so, how? I noticed that when I select center and then select my wheel, it finds the dead center of my wheel but not the coordinates of the true center. If I did have the global center coordinates, I could align my wheel-collider! I would be super grateful for an answer!

Please note: Unfortunately, I can not center it in the cad it was modeled in.

screen-shot-2015-05-31-at-93312-am.png (30.6 kB)
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Answer by YoungDeveloper · May 31, 2015 at 03:13 PM

Child it to empty gameobject or correct solution would be fixing the pivot itself inside 3d modelling software.

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avatar image Mr-Mechanical · May 31, 2015 at 03:24 PM 0
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Thank you for responding, but I have already tried this and it doesn't solve my problem. And I can't fix the pivot it in a 3d modeling software.

"Please note: Unfortunately, I can not center it in the cad it was modeled in."

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