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Question by Panda Master · Mar 21, 2014 at 09:50 PM · movementmotionanalog

Mapping Smooth Analog Stick Motion Without Having to Press it Down Hard.

Hi all, I have been trying to map my PowerA (xBox 360) controller to respond smoothly to lightly pressing the "Left Analog Joystick" to the left or to the right. I have it working properly, besides a few sensitivity issues. I can only move to the left or right if I press the left joystick down really hard until you hear the button "snap" down into place. However, I want to just lightly press the joystick to the left or right without having to snap the button down into place. Is this possible?

I have been using this website to try and map the controller correctly: http://wiki.unity3d.com/index.php?title=Xbox360Controller

Here are my current Input Manager settings:

alt text

My movement code is really simple for trying to get the spaceship to move left and right:

alt text

Interestingly enough, I am able to get the smooth motion I am looking for by holding down the "a" or "d" key while lightly pressing the left joystick right or left. Is there a way that Unity can recognize that the move button is being pressed down by the player without having snap the left joystick down into place?

inputmanager.png (35.7 kB)
shipmovementscript.png (29.9 kB)
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avatar image 0tacun · Jun 19, 2014 at 11:57 PM 0
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I use for my thumbsticks: gravity: 1 dead: 0.2 sensivity: 1

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