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Question by _Remu_ · May 31, 2015 at 08:24 AM · arrayaddcomponentfindgameobjectswithtagquackbce0138

AddComponent To GameObjects On Array

Hello, is it possible for me to add the component "TimeGate" to every object with the tag "PhysicsObject"?

Whenever I try, I get the error "(15,53): BCE0138: 'quack' is not a generic definition"

Here is the code:

 var collisionObject : GameObject;
 var physicsObjects : GameObject[];
 
 
 function OnTriggerExit(collision : Collider)
     {
     collisionObject = collision.gameObject;
     
     if(collisionObject.tag == "Player")
         {
         physicsObjects = GameObject.FindGameObjectsWithTag("PhysicsObject");
         if(!collisionObject.GetComponent("TimeGate"))
             {
             collisionObject.AddComponent.<TimeGate>();
             physicsObjects.AddComponent.<TimeGate>();
             }
         }
     }




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Answer by fafase · May 31, 2015 at 08:28 AM

PhysicsObject is an array so you need to iterate.

 function OnTriggerExit(collision : Collider)
 {
      collisionObject = collision.gameObject;
      
      if(collisionObject.tag == "Player")
      {
          physicsObjects = GameObject.FindGameObjectsWithTag("PhysicsObject");
          if(!collisionObject.GetComponent("TimeGate")){
              collisionObject.AddComponent.<TimeGate>();
              for(var i :int = 0; i < physicsObject.Length; i++){
                    physicsObjects[i].AddComponent.<TimeGate>();
              }
          }
      }
 }
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