Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by PhysicalBeef · Dec 05, 2015 at 06:08 PM · rotationjavascriptrigidbodytransformvector2

Rotating Rigidbody properly using AddRelativeForce

 horizontalMovement = Vector2(rb.velocity.x, rb.velocity.z);
     if(horizontalMovement.magnitude > totalSpeed) {
         horizontalMovement = horizontalMovement.normalized;
         horizontalMovement *= totalSpeed;
     }
 
     rb.velocity.x = horizontalMovement.x;
     rb.velocity.z = horizontalMovement.y;

That's my script for stopping smoothly and not floating away.

 transform.rotation = Quaternion.Euler(0, cameraObject.GetComponent(mouseMovement).currentYRotation, 0);
 rb.AddRelativeForce(PlayerPrefs.GetInt("directionSide"), 0, PlayerPrefs.GetInt("directionForward"));

I'm using PlayerPrefs to store data, since its a bit easier. (it works, that's not the problem!) Also, script above contains both movement AND rotation. With this rotation when i hold W and turn left, the turn takes wayyy longer than it should, and is really slow and unbareable. How to make the rigidbody's speedy slowly thing(the slow turning) move with my transform.rotation?

Other Info:

directionSide is left-right (called by A and D keys)

directionForward is forward-back (called by W and S keys)

rb is rigidbody

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Anti-Gravity vehicle bounce-back help. 1 Answer

transform.LookAt overrides rigidbody rotation 0 Answers

Make camera 1 transform equal to camera 2 transform 1 Answer

Move an object toward an angle in 2d space 0 Answers

Rigidbody.AddForce with Raycast? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges