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Question by Fictional · Oct 08, 2014 at 12:11 PM · menuquality settings

When Active Toggle X

Hi,

I try to make a quality settings menu with GUI Toggle. Here my script:

 //FASTEST
 
 if (fastestQuality) {
 
             if (GUI.Toggle(new Rect(10, 10, 100, 30), fastestQuality, "Fastest")) {
                 fastestQuality= true;
                 goodQuality = false;
                 fantasticQuality = false;
                 UpdateQuality();
             }
 
             if (GUI.Toggle(new Rect(10, 50, 100, 30), goodQuality , "Good")) {
                 goodQuality  = true;
                 fantasticQuality  = false;
                 fastestQuality = false;
                 UpdateQuality();
             }
             if (GUI.Toggle(new Rect(10, 90, 100, 30), fantasticQuality , "Fantastic")) {
                 fantasticQuality  = true;
                 goodQuality  = false;
                 fastestQuality = false;
                 UpdateQuality();
             }
         }
 
         //GOOD
         if (goodQuality ) {
             if (GUI.Toggle(new Rect(10, 10, 100, 30), fastestQuality, "Fastest")) {
                 fastestQuality = true;
                 fantasticQuality  = false;
                 goodQuality  = false;
                 UpdateQuality();
             }
             
             if (GUI.Toggle(new Rect(10, 50, 100, 30), goodQuality , "Good")) {
                 goodQuality  = true;
                 fantasticQuality  = false;
                 fastestQuality = false;
                 UpdateQuality();
             }
             if (GUI.Toggle(new Rect(10, 90, 100, 30), fantasticQuality , "Fantastic")) {
                 fantasticQuality  = true;
                 fastestQuality = false;
                 goodQuality  = false;
                 UpdateQuality();
             }
         }
 
         //FANTASTIC
         if (fantasticQuality ) {
             if (GUI.Toggle(new Rect(10, 10, 100, 30), fastestQuality, "Fastest")) {
                 fastestQuality = true;
                 goodQuality  = false;
                 fantasticQuality  = false;
                 UpdateQuality();
             }
             
             if (GUI.Toggle(new Rect(10, 50, 100, 30), goodQuality , "Good")) {
                 goodQuality  = true;
                 fastestQuality = false;
                 fantasticQuality  = false;
                 UpdateQuality();
             }
             if (GUI.Toggle(new Rect(10, 90, 100, 30), fantasticQuality , "Fantastic")) {
                 fantasticQuality  = true;
                 fastestQuality = false;
                 goodQuality  = false;
                 UpdateQuality();
             }
         }




My script works perfectly but too long. Is there any simple(shorter) way to do this?

Thanks a lot.

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avatar image Landern · Oct 08, 2014 at 12:37 PM 0
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Am i missing something? The code is the same other then the if statements, whats is the point of the if statements? The bools won't do anything, why not just remove them? The wording isn't changing, the location of the Rect's aren't changing. I mean shouldn't this work:

             if (GUI.Toggle(new Rect(10, 10, 100, 30), fastestQuality, "Fastest")) {
                 fastestQuality = true;
                 goodQuality  = false;
                 fantasticQuality  = false;
                 UpdateQuality();
             }
  
             if (GUI.Toggle(new Rect(10, 50, 100, 30), goodQuality , "Good")) {
                 goodQuality  = true;
                 fastestQuality = false;
                 fantasticQuality  = false;
                 UpdateQuality();
             }
             if (GUI.Toggle(new Rect(10, 90, 100, 30), fantasticQuality , "Fantastic")) {
                 fantasticQuality  = true;
                 fastestQuality = false;
                 goodQuality  = false;
                 UpdateQuality();
             }
avatar image Fictional · Oct 08, 2014 at 01:01 PM 0
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Thank you Landern. :) It's work.

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Answer by VesuvianPrime · Oct 08, 2014 at 12:38 PM

I would very much reccomend using an enum for your quality settings:

 public enum Quality
 {
     Fastest,
     Good,
     Fantastic
 }
 
 private Quality m_Quality = Quality.Good;
 
 public Quality quality
 {
     get {return m_Quality;}
     set
     {
         if (value == m_Quality)
             return;
 
         m_Quality = value;
         UpdateQuality();
     }
 }
 
 ...
 
 if (GUI.Toggle(new Rect(10, 10, 100, 30), m_Quality == Quality.Fastest, "Fastest"))
     quality = Quality.Fastest;
  
 if (GUI.Toggle(new Rect(10, 50, 100, 30), m_Quality == Quality.Good, "Good"))
     quality = Quality.Good;
 
 if (GUI.Toggle(new Rect(10, 90, 100, 30), m_Quality == Quality.Fantastic, "Fantastic"))
     quality = Quality.Fantastic;
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avatar image VesuvianPrime · Oct 08, 2014 at 12:41 PM 0
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Also, looks like you could get fancy, skip the enum entirely, and automate your quality menu: http://docs.unity3d.com/ScriptReference/QualitySettings-names.html

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